Freelance Game Animation

This was my first bit of work after I graduated from school, and starting March 2018 I was hired to work freelance on a project for International Gameco, Inc. The project itself was to create a small and simple series of videos to be displayed on a casino game screen (which are quite tiny and low resolution). On this project I was responsible for all concept art and designs, pre-vis animation, camera layout, 3D character animation, and more. This project took about 3 months to complete, and I was fortunate to be able to work with my friend and fellow artist Kaylee Gillespie. She modeled and textured every rat character, including their props, and rigged them. Below are examples of animation cycles and cutscenes, concept art, and character models.

Concept Art & Models

Deep Blue Boogaloo

This is a trailer for the student-made game “Deep Blue Boogaloo”. My job was to animate all cycles for the pirate captain. I got to make him drunkenly wobble, wave his arm signaling a new shipment of rum, and animated a general breathing idle cycle. Deep Blue Boogaloo was also a finalist in the Rookies Competition and won Best Game Promo Video at SCAD's entelechy 2017 thanks to the efforts of Lauren Saffy, Harrison Eilers, and Valentina Hawes. I had a blast doing the animations on this project and it was a ton of fun.

VR Lab CLC

At SCAD, I applied and was chosen to participate in a collaborative effort to create an educational VR Game. I was mainly responsible for helping to animate sequences and loops for the main character, but I also worked on modeling and texturing character props and texturing her skin and eyes. The game won People's Choice Award in the Rookies competition, and was the runner up in the Game of the Year category. The Video on the Left is Demo being played.